Players brawl and grapple a number of enemies, and can unleash a number of Thor’s mighty powers. Captain America: Super Soldier will be available for Xbox 360, Playstation 3, Wii and DS on July 19, 2011.įirst up, let’s discuss Thor: God of Thunder (Xbox 360/Playstation 3) this game features everyone’s favorite Norse hero in a 3d brawler, not dissimilar from another familiar mythological series. I got significant hands-on time with the Captain America games, so I’ll describe how each game plays below. Like Thor: God of Thunder, the next generation titles will be released in 3d, and a 3DS version of the game is in development with a release date to be announced. Supporting cast members like Bucky, Arnim Zola and Baron Zemo appear in each game. All three games involve Captain America assaulting a castle controlled by Baron Strucker in Bavaria during World War II. Similar to Thor: God of Thunder, Sega and the development teams worked with writer Christos Gage (Avengers Academy) to develop a unique story and then deliver that story in different ways across the three platforms. Next up was Captain America: Super Soldier. A version is also in development for the Nintendo 3DS, with release date to be determined.
Thor: God of Thunder will be available for Xbox 360 & Playstation 3 (both in 3d, as well!), Wii and DS on May 3, 2011, the Tuesday prior to the movie opening. In sharp contrast, developers WayForward described the DS version of Thor: God of Thunder as “their love letter to the Nintendo Entertainment System.” A two-screen side-scroller, this game is designed to push the DS to its limits. The Wii game will also have exclusive “flight” levels, where the goal is to wreak as much havoc as possible in a period of time. The Wii version employs a slightly different graphical style than the next generation game, presenting visuals reminiscent of Pascal Ferry and Jack Kirby. For the Wii version of the game, Red Fly Studio really wanted to capture the feel of Mjolnir with the Wiimote. Like many next-generation games, Thor: God of Thunder features a “leveling” system that allows players to tailor both Thor’s powers as well as his threads. Liquid Entertainment, the developers of the Xbox 360/Playstation 3 version, designed a rich combat system that includes over 50 moves and combinations, but aim to deliver gameplay that isn’t too convoluted. While there is some commonness across the systems (such as likenesses and voice acting), the development teams made great effort to deliver unique experiences for each platform. Representatives from Liquid Entertainment, Red Fly Studio and WayForward worked with Marvel writer Matt Fraction (Fear Itself, Thor) to develop a unique story that leads into the Thor movie.
The developers discussed Thor: God of Thunder first. Sega was determined to find developers with passion for comic books, and it came through in conversations – these developers weren’t handed a stack of comics and given crash courses, but rather the kind of people who hit their shops on Wednesdays and know the difference between Eric Masterson and Beta Ray Bill! The Sega production team focused on how they approached these titles, working with six studios as well as Marvel to craft discrete experiences from not only the forthcoming movies, but between systems as well. The Sega team hosted a brief presentation, and let a roomful of people play each game to get a feel for what would be hitting stores soon. Last week, Sega and Marvel hosted an event showcasing two new video game titles tying into this summer’s Marvel movies – Thor: God of Thunder and Captain America: Super Soldier.
Ron was out of town on con duties, I wasn't available, so fortunately our slab-destroying compadre Ash Aiwase was available to head down to the event and give the iFanboy community a full write-up of hands on impressions.Ĭurious how the new games are shaping up? Let my man Ash be your guide. Marvel and SEGA hosted a massive event this last week hightlighting the new Captain America and Thor video game adaptations.